- SPT 3.8.3
- IsaacSin
- Friday, 2:27am
- 1.8k Downloads
- 23 Comments
Updates 3.8.X SPT loose loot, static containers, and static loot to match live(ish).
DISCLAIMER: There's no easy way to get perfectly live-accurate loot. When I say live, I mean what 3.9.0 would have if it came out today, basically.
This mod updates the LOOSE LOOT (items on the ground) and STATIC CONTAINERS (locations/spawn rates of jackets, boxes, etc.) and STATIC LOOT (what spawns INSIDE of static containers) to match live values.
This mod does NOT add any new items. It only updates the loot distributions of existing items.
To install, just use 7-zip to drop the user folder into your SPT installation folder.
This mod should load before any other mod that touches loot. The folder has "aaa" at the start so that should happen naturally. If you manually manage your load order, make sure it's at the top.
Loose loot mods loaded after this should work but I'm not going to extensively test anything.
Static loot mods may or may not work depending on how they're implemented. I'm not going to help you figure out how to make them work together. You can disable static loot handling in the config for this mod, or don't use the other mod.
There is no comprehensive changelog for loot changes, but loot inside marked rooms (including the Rusted Bloody Key room featured in "The Room" quest) should be noticeably better than 3.8.X SPT.
The files included in this release are from 3 June 2024, so if any loot changes happened in more recent updates they will not be represented.
Also I've been awake for a really long time so if everything is broken, whoops. <-- Still true for the fourth consecutive version.
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Version 1.0.1
- IsaacSin
- 306 Downloads
- Fixed static loot generation failing because of mismatched location IDs.
Version 1.0.0
- IsaacSin
- 127 Downloads
- Added support for static loot (what spawns inside of containers). This can be disabled in the config in case of conflicts with other mods.
- Fixed extra keycard spawns at the Giving Tree on Customs.
Version 0.2.0
- IsaacSin
- 988 Downloads
If upgrading from previous release, delete Isaac-LootUpdate folder from /user/mods/ because the folder has been renamed.
- Loot generation failing and client errors because of non-existent items should be fixed now.
Version 0.1.0
- IsaacSin
- 330 Downloads
IsaacSinAuthor
If stuff is broken make sure you update to the latest version (1.0.1) before reporting any issues, thank you.
og5412
thank god this mod makes marked room valuable again, but I found that every box contains an item (ammo box includes a group of ammo/cardcase contains black lab card..etc), Does the online generation has the same situation???
IsaacSinAuthor
The mod (currently) doesn't touch what generates inside containers. That's Static Loot, which as the mod page indicates, is not included in what I change.
More specifically, items spawning inside container items like Keycard Holder Cases shouldn't be a thing at all unless another mod is doing it. Are you running Lots of Loot?
og5412
oops, yea I deleted the lots of loot and it turns right now haha my bad. besides I am testing a new problem(maybe a problem), lab cards could be created in a settled site which is close to customs' gas station( the farthest south).
Outside the blue fence and there is a ruin in the corner, around the tree there always one or two cards, I test 10+ rounds
IsaacSinAuthor
Can you give me a screenshot of the location?
And are you sure you're not running any other mods that change loot, such as SVM?
og5412
yea sure,
82628a5f9a2da0027b1b3a05a3cfd6f.png (1280×800) (postimg.cc)
a86237994956f895ec948579691452c.png (1280×800) (postimg.cc)
I dont hav the SVM mod only lots of loot and I've deleted itIsaacSinAuthor
Ok, thank you. That's the north gas station (the in-game map has north at the bottom). I'll look into it.
I'm about to test if it's like that on the bleeding edge build. If it is, that means it's not something my mod specifically is doing, and it will need to be adjusted by the SPT devs in their loot dumps.
Einsamtiger
I installed this mod, and in the second next raid I found a red and a violet keycard in the same raid. I hope it was just a coincidence, but I was really happy nonetheless.
Jaxander
Would love to hear from anyone playing what significant changes there have been. Nikita's messages were pretty vague on what the loot changes actually were. Anyone trying this out, please do share your experiences.
DeltaKillsTV
I’m assuming these are the changes the implemented into live; they DRASTICALLY increased the loot spawns in locked rooms and marked rooms; you can even get colored keycards out of them now. So if you’re playing with Live Flea Prices and have been wondering why marked keys are 10 mil a pop? That’s why.
Dezzy_fb
Man that reminds me of how old marked room used to be on Customs. Cases, cards, everything. Fingers crossed we get a taste of that again
IsaacSinAuthor
I believe all issues are now fixed. Let me know if you get any errors with the new version (0.2.0).
1
Nmaomao
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Kylo Solo
Would this mod cause any conflict if I already modified the loot multipliers in SVM?
keeboz
yes
gxray
@keeboz Do you know which mod would get the priority?
Slothgang
Well SVM is for global loot odds whereas i think this mod is the loot tables themselves (from what I gather). I'm going to run SVM later in the load order with my custom preset and see how it goes. The description does say to load loot mods after it too.
Nemesir
For loot search only, if I want to have the same experience as online, I only need this mod, right?
SPTarky
Thank you for this, i cant wait to test it out.
Could we possibly have some info on what things you've specifically tried to target with this mod?
Are we looking at getting LEDx's on interchange? Are we looking for military power filters and AESA's on reserve?
IsaacSinAuthor
I didn't target anything. This should be like what loot looks like on live. The SPT dev team dumps loot from thousands of offline raids. It's the same way loot is determined for current base SPT, but for a future version.
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